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v 0.0.40

12 January 2026, 11:06 2 file modificati
Messaggio di Commit aggiornamento 2026 01 12 12:06 [v 0.0.40]

Modifiche

Modified
nonno-roshi Personaggi/non-giocanti/nonno-roshi.md
commit 71cc273fbac7fd6ee9fc8839a146e23a748edc4f Author: RickyMandich <[email protected]> Date:   Mon Jan 12 12:06:56 2026 +0100      aggiornamento 2026 01 12 12:06 [v 0.0.40]  diff --git a/Personaggi/non-giocanti/nonno-roshi.md b/Personaggi/non-giocanti/nonno-roshi.md index 66a97be..28e25f6 100644 --- a/Personaggi/non-giocanti/nonno-roshi.md +++ b/Personaggi/non-giocanti/nonno-roshi.md @@ -15,5 +15,5 @@ non si aspettava minimamente l’entitΓ  dei danni causati dalla frattura, nΓ© l    ## [[epoca-terza|epoca terza]]  durante i 2 secoli successivi si nascose per evitare [[i-purgatori|i purgatori]] e allo stesso tempo fece indagini e piccoli esperimenti per analizzare la situazione e capire quanto critica fosse e se ci fosse un pericolo di strutturalitΓ  dell'[[universo]]. ai tempi sembrΓ² tutto a posto per cui dopo il primo secolo smise di indagare. -dal III secolo DP ricominciΓ² a crearsi una vita nella sua cittΓ  natale, [[gemgrave]]. +dal R|III| secolo DP ricominciΓ² a crearsi una vita nella sua cittΓ  natale, [[gemgrave]].  lΓ¬ si costruΓ¬ un negozio in cui vende un po' di tutto, soprattutto cose che ai tempi dell'[[epoca-leggendaria|epoca leggendaria]] erano di poco conto mentre ora sono abbastanza prodigiose, in quella che ai tempi era la parte piΓΉ profonda della cittΓ  e che ora si trova ai 2/3 della cittΓ   
Modified
artefatto-necromante artefatti/artefatto-necromante.md
commit 71cc273fbac7fd6ee9fc8839a146e23a748edc4f Author: RickyMandich <[email protected]> Date:   Mon Jan 12 12:06:56 2026 +0100      aggiornamento 2026 01 12 12:06 [v 0.0.40]  diff --git a/artefatti/artefatto-necromante.md b/artefatti/artefatto-necromante.md index bd70c18..6e889c9 100644 --- a/artefatti/artefatto-necromante.md +++ b/artefatti/artefatto-necromante.md @@ -13,6 +13,7 @@ On subsequent turns, you can direct the swarm to attack another creature within  **Ai livelli superiori.** When cast using a 2nd level Spell-slot, the damage increases by 1d6 for every level above 2nd.    **Classi**: Wizard +  ---  [nome incantesimo]  *[livello]Β° livello, [scuola dimagia]* @@ -45,6 +46,7 @@ On subsequent turns, you can direct the swarm to attack another creature within    At higher Levels. When cast using a 2nd level Spell-slot, the damage increases by 1d6 for every level above 2nd.   +---    SCYTHE OF HADES  2nd-Level Necromancy @@ -60,6 +62,7 @@ A humanoid that dies to this damage has its flesh stripped from its bones and ri    At higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 1st.   +---    PUTRID PLAGUE  3rd-Level Necromancy (ritual) @@ -79,6 +82,7 @@ If the host is killed while infected, its corpse can, after one hour, spread the    https://homebrewery.naturalcrit.com/share/rybU2vXOQB   +---    BONE BLADE  Cantrip transmutation @@ -90,6 +94,8 @@ Duration: 10 minutes.    When you cast this spell, you grow claws from your fingertips or extend a short-sword like projection from your wrist. You can attack with these as a melee weapon you are proficient with, dealing 1d8 piercing or slashing damage (+ STR or DEX). At 5th level, the bone weapon is magical, with a +1 bonus to hit and damage. This increases to +2 at 11th level and +3 at 17th level.   +--- +  CALCIFIC SPIKES  Cantrip transmutation   @@ -103,7 +109,7 @@ You project spikes out of your knees, elbows, and shoulders, causing any creatur    This spell's damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6).   - +---    SENSE BONE  1st level divination @@ -115,6 +121,7 @@ Duration: 1 minute    When you cast this spell, you can sense skeletons (in living creatures or undead alike), as well as objects made of bone, within a 30' radius. You have know the direction and distance to these creatures and objects, but cannot discern fine details such as what species a medium-sized skeleton belongs to aside from general height, nor the details of what actions a skeleton, or the flesh wrapped around it, may be taking.   +---    TRANSIENT EXOSKELETON  1st level transmutation @@ -126,6 +133,7 @@ Duration: Instantaneous    When struck by an attack that you can see or sense, you manifest bone plates over the impact site, gaining resistance to bludgeoning, piercing, or slashing damage until the beginning of your next turn.   +---    OSTEIC BARRIER  2nd level transmutation @@ -139,6 +147,7 @@ When you cast this spell, your radius and ulna grow rib-like projections that ra    When cast with a higher-level spell slot, the shield's AC bonus increases by 1 per 2 levels.   +---    SKELETAL SPROUTING  3rd level transmutation @@ -150,7 +159,7 @@ Duration: Instantaneous    You afflict up to 3 targets which possess skeletons. and are within a 20' cube. Their bones quiver and sprout random projections within their body. causing crippling pain and injury. Targets of this spell take 4d6 slashing damage and are Restrained. A successful Constitution save reduces the damage by half and negates the Restrained condition. A Restrained target may save again at the end of each of its turn to end the restraint effect. Casting this spell with a higher level spell slot increases the number of targets affected by 1 per level.   - +---    SHOWER OF SHARDS  4th level evocation